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Agile and Scrum Fundamentals for Teams

Agile and Scrum Fundamentals for Teams is a course in Agile thinking and the Scrum framework, from the Product Owner and Scrum Master roles and user stories to sprint planning with story points, reviews and retrospectives, with a simulated sprint in class. It suits software teams, project managers and team leads, and anyone about to take on a Scrum role.

Updated
From 5,850 THB / person 6,500 −10% excl. VAT 7% · group rates available
PDFDownload the course outline
  • Duration12 hours · 2 days
  • FormatOnsite / live online
  • Next roundOn request
  • LevelIntermediate

Course overview

Many organizations say they have adopted Agile, yet in practice they end up with more meetings, work that still ships late and a team that is unsure what to do first. The problem is rarely the tooling. It is not understanding what Agile and Scrum actually solve and what each ceremony is for. This course builds a genuine Agile foundation and then works through the Scrum framework piece by piece: the responsibilities of the

product owner, scrum master and developers, managing the product backlog and writing user stories that teams can act on, sprint planning and estimation with story points, the daily and per-sprint ceremonies, measuring progress with velocity and burndown charts, and the problems teams hit when they start for real. Learners run a full simulated sprint from planning through retrospective in class. (2 days, 6 hours per day, 12 hours in total, Beginner to Intermediate level.)

What you’ll gain

  • Understand Agile thinking, the Agile Manifesto values and the problems Agile addresses
  • Explain every element of the Scrum framework and how they fit together
  • Understand the responsibilities of the product owner, scrum master and developers
  • Manage a product backlog and write user stories with clear acceptance criteria
  • Prioritize work with techniques you can justify to management
  • Plan sprints and estimate work with story points and planning poker
  • Run daily scrums, sprint reviews and retrospectives that produce real results
  • Measure the team with velocity and burndown charts and read them correctly
  • Handle the common problems of early Scrum adoption and plan your rollout

Who this course is for

  • Software teams about to adopt Scrum or in their first sprints
  • Project managers and team leads who want a more flexible way to run work
  • People stepping into the product owner or scrum master role
  • Business staff who work alongside an Agile development team
  • Executives who want to understand how Agile changes the way the organization works

Prerequisites

  • No prior Agile or Scrum experience required
  • Some experience working in a team or on a project makes the concepts land faster
  • Programming skills are not required; the content applies to teams in any function
  • Bring one real piece of team work to use in the workshops for maximum value

Curriculum

Course Details

A 2-day course, 6 hours per day (12 hours in total), delivered as lectures with group workshops throughout. Beginner to Intermediate level. Learners take home a ready-to-use template set covering user stories, definition of done, sprint planning and retrospectives, plus the workshop output their own team produced. The course follows the latest Scrum Guide and is not tied to any particular tool.

Day 1 Agile Foundations and the Scrum Framework

Section 1: Agile Thinking and Its Origins

  • Why long up-front plans with a single delivery at the end break down

  • The Agile Manifesto values and principles and what they mean in practice

  • Common misconceptions: Agile is neither the absence of planning nor simply working faster

  • An overview of the Agile frameworks in real use and where Scrum sits among them

Section 2: The Structure of Scrum

  • Every element of Scrum: the accountabilities, the events and the artifacts

  • Working in short sprints and why something usable must ship each round

  • Transparency, inspection and adaptation as the heart of Scrum

  • How each event connects into one complete sprint cycle

Section 3: Roles and Responsibilities

  • Product owner: deciding on value and the order of the work

  • Scrum master: helping the team flow and removing impediments

  • Developers: shared accountability for what the sprint delivers

  • How roles map onto real organizations and the traps of overlapping responsibilities

Section 4: Product Backlog and User Stories

  • Building and maintaining a product backlog that is always ready to work from

  • Writing user stories that convey value with clear acceptance criteria

  • Splitting large work down small enough to finish inside one sprint

  • Workshop: write user stories from your own real work and review them together

Section 5: Prioritization and Sprint Planning

  • Prioritization techniques you can justify to management and users

  • Setting a sprint goal that points the whole team in one direction

  • Sprint planning: selecting the work and agreeing a definition of done

  • Workshop: order your backlog and plan your team first sprint

Day 2 Estimation, Ceremonies and Real Adoption

Section 6: Estimating with Story Points

  • The difference between estimating in hours and estimating in story points

  • Using planning poker to get the team aligned on size

  • Handling work that cannot be estimated and using spikes to reduce uncertainty

  • Workshop: estimate your backlog with planning poker

Section 7: Daily Scrum and Working Through the Sprint

  • Running a daily scrum that stays short, useful and never becomes a status report

  • Using the board so the team sees real status and blocked work

  • Handling interruptions and change during a sprint

  • Removing impediments and escalating problems at the right moment

Section 8: Sprint Review and Retrospective

  • Running a sprint review that produces feedback the team can actually act on

  • Running a retrospective where people speak honestly and one real change comes out

  • Retrospective formats that work and how to vary them so the team stays engaged

  • Workshop: run a simulated retrospective and list the changes you will make

Section 9: Measurement and Visibility

  • Velocity: what it really means and using it to plan, not to rate people

  • Reading burndown and burnup charts to see the trend of a sprint

  • Other metrics worth watching, such as cycle time and accumulated work in progress

  • Measurement traps that push teams to game the numbers instead of creating value

Section 10: Common Problems in Early Adoption

  • What to fix first when the team misses its plan every sprint

  • What to do when management still wants a long-term plan and a fixed date

  • What to do when team members are split across several projects

  • Adapting Scrum to your organization without losing the principles that matter

Section 11: Capstone and Adoption Plan

  • Capstone: plan and simulate one full sprint from planning to retrospective

  • Present your sprint goal, backlog and definition of done

  • A first-30-days plan for starting Scrum in your organization and what to avoid

  • Workshop: present your adoption plan and get feedback from the instructor

Schedule & training options

For individuals — public rounds

No public rounds are open right now. Join the waiting list and we will contact you first when the next round opens, or ask us on LINE. Or call 02-570-8449 or 088-807-9770

For organisations — in-house / private

  • Tailor the content to your team’s tools and projects
  • Your dates, at your office or live online
  • Quotation with tax ID for procurement
Corporate training quote

Instructors

Frequently asked questions

What are the roles in Scrum, and what does each one do?

Scrum has three roles. The Product Owner is accountable for product value, manages the product backlog and decides priorities. The Scrum Master helps the team use Scrum well, facilitates events and removes impediments. The Developers are everyone who builds the work, sharing responsibility for delivering a usable increment that meets the Definition of Done every sprint. The Scrum Master is not a manager who assigns tasks.

How do you write a good user story?

Use the format: as a (user), I want (capability) so that (value), which shows who benefits and why. Then write testable acceptance criteria, for example in Given, When, Then form, and split stories that are too big into pieces that can be finished within one sprint. Check each story against INVEST: independent, negotiable, valuable, estimable, small and testable.

How do story points differ from estimating work in hours?

Story points size work relative to other work, combining effort, complexity and uncertainty, often using Fibonacci-style numbers such as 1, 2, 3, 5 and 8. Estimates in hours depend on who does the work and tend to be wrong when the work is uncertain. Teams often use Planning Poker, where everyone reveals a card at once and discusses differences, and use velocity for planning, not for judging individuals.

Who is the Agile and Scrum Fundamentals for Teams course for, and what should I know beforehand?

It suits software teams about to start or just starting with Scrum, project managers and team leads who want a more flexible way of managing work, people taking on the Product Owner or Scrum Master role, and business teams working with Agile developers. No Agile, Scrum or programming knowledge is needed, though experience of team projects helps you relate the ideas to your work.

What will I be able to do after the Agile and Scrum Fundamentals for Teams course?

You will be able to explain Agile principles and the Scrum framework, define clear roles, write user stories with acceptance criteria, order a backlog, plan a sprint with a sprint goal and Definition of Done, estimate with Planning Poker, run effective daily scrums, sprint reviews and retrospectives, and read burndown charts to track progress. Participants who complete the training receive a Certificate of Completion with its own number, which can be verified online.

Can the Agile and Scrum Fundamentals for Teams course be run in-house for our team?

Yes. It can be run in-house for your team, with examples adapted to your own work, such as writing user stories from a real team project and simulating your first sprint together. You can request a quotation from this page, or contact us on LINE @itgenius or by phone on 02-570-8449.

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Articles are published in Thai.