Section 6: Estimating with Story Points
The difference between estimating in hours and estimating in story points
Using planning poker to get the team aligned on size
Handling work that cannot be estimated and using spikes to reduce uncertainty
Workshop: estimate your backlog with planning poker
Section 7: Daily Scrum and Working Through the Sprint
Running a daily scrum that stays short, useful and never becomes a status report
Using the board so the team sees real status and blocked work
Handling interruptions and change during a sprint
Removing impediments and escalating problems at the right moment
Section 8: Sprint Review and Retrospective
Running a sprint review that produces feedback the team can actually act on
Running a retrospective where people speak honestly and one real change comes out
Retrospective formats that work and how to vary them so the team stays engaged
Workshop: run a simulated retrospective and list the changes you will make
Section 9: Measurement and Visibility
Velocity: what it really means and using it to plan, not to rate people
Reading burndown and burnup charts to see the trend of a sprint
Other metrics worth watching, such as cycle time and accumulated work in progress
Measurement traps that push teams to game the numbers instead of creating value
Section 10: Common Problems in Early Adoption
What to fix first when the team misses its plan every sprint
What to do when management still wants a long-term plan and a fixed date
What to do when team members are split across several projects
Adapting Scrum to your organization without losing the principles that matter
Section 11: Capstone and Adoption Plan
Capstone: plan and simulate one full sprint from planning to retrospective
Present your sprint goal, backlog and definition of done
A first-30-days plan for starting Scrum in your organization and what to avoid
Workshop: present your adoption plan and get feedback from the instructor