Graphic Design · GPC-21

Autodesk Inventor 2027 Basic

Autodesk Inventor 2027 Basic is a foundation course in 3D mechanical design with Inventor, from the workflow, sketches and dimensions to modelling parts, patterns and putting parts together in assemblies. It suits students, teachers and anyone who has never used design software, and you leave able to produce drawings of your own parts.

Updated
From 7,110 THB / person 7,900 −10% excl. VAT 7% · group rates available
PDFDownload the course outline
  • Duration18 hours · 3 days
  • FormatOnsite / live online
  • Next roundOn request
  • CertificateIncluded

Course overview

Autodesk Inventor is 3D mechanical design software widely used in engineering and manufacturing. It works parametrically, so shapes are controlled by dimensions and constraints and a part updates as soon as you change a number. In one program you can turn single parts into assemblies, check how they move and create drawings whose dimensions stay linked to the model. Its interface uses a ribbon like Microsoft's programs, so beginners find their way around quickly.

This course takes people who have never used design software from the concepts and workflow of Inventor 2027, setting up a project and using the interface to creating sketches with constraints and dimensions. Learners model parts with Extrude, Revolve, Loft and Sweep, add holes, slots and fillets, create patterns, shape free-form bodies with Freeform, put parts together in assemblies and present the design with materials and display settings, finishing by creating drawings with dimensions. (3 days, 6 hours per day, 18 hours in total, Beginner level.)

What you’ll gain

  • Understand parametric design and the Inventor workflow
  • Set up projects and use the interface fluently
  • Create and edit sketches with constraints and dimensions
  • Create work planes, axes and points, and import geometry from other files
  • Model parts with sketched features and placed features
  • Create patterns and free-form shapes with Freeform
  • Assemble parts and position them with constraints
  • Create drawings and add basic annotations

Who this course is for

  • Students in engineering, industrial and product design
  • Teachers, lecturers and trainers who teach technical drawing and 3D design
  • Technicians, designers and engineers who want to start using Inventor
  • Anyone who has never used design software before

Prerequisites

  • Basic computer skills such as copying, pasting and creating files and folders
  • Able to use Windows
  • Being able to read drawings or understanding units and basic projection will help you learn faster
  • A Windows 11 laptop that can run Inventor 2027, and a mouse

Curriculum

Course Details

This course is the 2026 edition of Autodesk Inventor 2018/2019 Basic. It runs for 3 days, 6 hours per day (18 hours in total, 09:00-16:00), as lectures with labs. Beginner level. This edition moves to Inventor 2027, the current release, which runs on 64-bit Windows 11. It replaces the T-Splines sculpting topic with the current Freeform tools, adds the Slot command and

introduces model states, while keeping the full original core of the workflow, projects, the interface, sketches, constraints, work features, projecting and importing geometry, Extrude, Revolve, Loft, Sweep, placed features, patterns, assemblies, assembly constraints, visualisation and drawings with annotations. Inventor is paid software: learners use their own or their organisation's subscription, a trial or an education licence under Autodesk's terms. Learners take home a lab guide and the practice files.

Day 1 Core Concepts, the Interface and Sketching

Section 1: Inventor Core Concepts

  • Parametric design and why it matters in engineering
  • The main workflow from sketch to part, assembly and drawing
  • The Home screen and starting files from templates
  • The .ipt, .iam, .idw, .dwg and .ipn file types
  • Workshop: open a sample part and watch it update with its dimensions

Section 2: Lab: Projects and the Interface

  • What a project file (.ipj) is, and creating and configuring one
  • The ribbon, the browser and the Quick Access Toolbar
  • Orbit and pan with the ViewCube and the navigation bar
  • Use marking menus and shortcuts to work faster
  • Lab: set up the course project and get the interface ready

Section 3: Lab: Sketching Concepts

  • Start a sketch on a plane and use origin geometry
  • Geometric constraints such as parallel, perpendicular, tangent and equal
  • Fully constrained sketches and checking their status
  • Add dimensions and change them later
  • Lab: a fully constrained mounting plate sketch

Section 4: Lab: Creating Sketch Geometry

  • Lines, rectangles, circles and arcs
  • Free curves with splines
  • Construction geometry for reference lines
  • Parameters and linking dimensions with formulas
  • Lab: a part sketch controlled by parameters

Section 5: Lab: Editing Sketches and Importing Geometry

  • Trim, Extend and Split
  • Offset, pattern and mirror sketch geometry
  • Project geometry from part edges and faces
  • Import AutoCAD data and other CAD files with AnyCAD
  • Lab: build a sketch from an existing DWG drawing
Day 2 Work Features and Modelling Parts

Section 6: Lab: Work Features

  • Understanding work features and when you need them
  • Create offset, angled and point- or edge-based work planes
  • Create work axes and work points
  • Use work features to place sketches and features
  • Lab: reference planes for a part with angled faces

Section 7: Lab: Extrude and Revolve

  • Basic extrusions and the different extent options
  • Extrude to the next face or between two faces
  • Join, cut and intersect material
  • Create round parts with Revolve
  • Lab: a shaft and flange built with Extrude and Revolve

Section 8: Lab: Loft and Sweep

  • Create complex shapes with Loft from several sections
  • Control loft shape with rails
  • Create sweep features along a path
  • Sweep along model edges
  • Lab: a bent pipe and a reducing fitting

Section 9: Lab: Placed Features

  • Concentric, linear, threaded and bi-directional holes
  • The Slot command for standard, countersunk and counterbore slots
  • Finish edges with Fillet, Chamfer and Partial Chamfer
  • Hollow out parts with Shell
  • Lab: an enclosure with mounting holes and adjustment slots

Section 10: Lab: Patterns and Model States

  • Rectangular patterns and making them more flexible
  • Patterns along a path and circular patterns
  • Mirror features and sketch-driven patterns
  • An introduction to model states for several variations in one file
  • Lab: a flange with a bolt circle in several sizes
Day 3 Freeform, Assemblies, Presentation and Drawings

Section 11: Lab: Free-Form Shapes with Freeform

  • The Freeform idea and the work it suits, such as handles and product shells
  • Create starting shapes such as Box, Cylinder and Sphere
  • Reshape bodies with Edit Form
  • Use Symmetry and Insert Edge for controlled editing
  • Lab: an ergonomic tool handle

Section 12: Lab: Adding Parts to an Assembly

  • Assembly concepts and grounded components
  • Place components from files and rotate them into position
  • Create and edit components in the assembly
  • Place standard fasteners from the Content Center
  • Lab: assemble a shaft support with its flange

Section 13: Lab: Positioning Parts with Constraints

  • Mate, Flush and Angle constraints
  • Insert constraints for holes and pins
  • Drive constraints to simulate motion
  • Motion constraints, transitional constraints and Contact Set
  • Lab: a rotating mechanism with collision checking

Section 14: Lab: Presenting the Design

  • Assign materials and appearances to parts in an assembly
  • Visual styles and display settings
  • Lighting and scenes for more realistic images
  • Save images for presentations
  • Lab: presentation images of the assembly from several angles

Section 15: Workshop: Drawing Views and Annotation

  • Place base views and projected views
  • Create section, detail and breakout views
  • Add general dimensions and change their precision
  • Baseline, ordinate and chain dimensions
  • Workshop: part and assembly drawings ready to print as PDF

Schedule & training options

For individuals — public rounds

No public rounds are open right now. Join the waiting list and we will contact you first when the next round opens, or ask us on LINE. Or call 02-570-8449 or 088-807-9770

For organisations — in-house / private

  • Tailor the content to your team’s tools and projects
  • Your dates, at your office or live online
  • Quotation with tax ID for procurement
Corporate training quote

Instructors

Frequently asked questions

What are sketch constraints in Inventor?

Constraints are geometric conditions that define how sketch lines relate, such as horizontal, vertical, parallel, perpendicular, tangent and coincident. Used with dimensions, they lock the shape and size of a sketch. Once a sketch is fully constrained, changing one value updates the shape correctly, and Inventor shows how many dimensions are still needed in the status bar at the bottom.

Where do you start when modelling a 3D part in Inventor?

Start by creating a project to set where files are stored, then create a part file (.ipt), choose an origin plane and draw a 2D sketch, adding all its constraints and dimensions. Use Extrude or Revolve to create the base feature, then add others such as Hole, Slot, Fillet, Chamfer and patterns. When the parts are complete, put them together in an assembly file (.iam) and create drawings as .idw or .dwg files.

What is the difference between Loft and Sweep in Inventor?

Sweep creates a shape by moving one profile along a path, which suits pipes, handrails and cables. Loft creates a shape whose cross-section changes smoothly between two or more sketches on different planes, which suits parts with changing curved surfaces such as reducers or bottles, and you can control the surface further with rails.

Who is the Autodesk Inventor 2027 Basic course for, and what should I know beforehand?

It suits students in engineering and design, teachers, technicians, engineers and anyone who has never used design software. You need basic computer and Windows skills, reading drawings or understanding basic projection will help, and you should bring a Windows 11 laptop that can run Inventor 2027, with a mouse.

What will I be able to do after the Autodesk Inventor 2027 Basic course?

You will be able to set up projects and use the Inventor interface fluently, create fully constrained sketches, model parts with Extrude, Revolve, Loft and Sweep, add holes, slots, fillets and shells, create patterns, shape free-form bodies with Freeform, build assemblies with constraints and create drawings with section views, detail views and dimensions. Participants who complete the training receive a Certificate of Completion with its own number, which can be verified online.

Can the Autodesk Inventor 2027 Basic course be run in-house for our team?

Yes. It can be run in-house for your team or school, with examples adapted to your work, such as modelling parts and producing drawings for products your organisation makes. You can request a quotation from this page, or contact us on LINE @itgenius or by phone on 02-570-8449.