Section 1: UX, UI and Design Thinking
How UX differs from UI, and what makes up a user experience
The five stages of design thinking: Empathize, Define, Ideate, Prototype and Test
The Double Diamond and the rhythm of diverging and converging
The role of UX in a product team and working with developers and the business
Workshop: analyse good and bad experiences in apps you use every day
Section 2: Planning User Research
Set research questions and decide what the team needs to know before designing
Choose methods: interviews, observation, surveys and data the organisation already has
Recruit participants in numbers that fit the time and budget
Getting consent and looking after participants' personal data
Workshop: write a research plan for the service your team chose
Section 3: Lab: Interviewing Users (Empathize)
Build an interview guide and ask questions that do not lead the answer
Ask users to recount real events rather than give opinions
Probing, listening and note-taking as a team
Lab: interview users in pairs and record the findings
Section 4: Lab: Empathy Maps and Personas
Group findings with affinity mapping
Empathy maps: Says, Thinks, Does and Feels
Build personas from real data, not guesswork
Lab: create an empathy map and personas from the team's interviews
Section 5: Lab: Customer Journey Maps
The parts of a journey map: stages, actions, touchpoints, emotions and pain points
Find opportunities where users get stuck or frustrated
How a journey map differs from a service blueprint
Lab: build a journey map of the service your team chose
Section 6: Defining the Problem (Define)
Write a problem statement that names the user, the need and the insight
Point of view statements and turning them into How Might We questions
Choose which problem to solve with an impact/effort matrix
Workshop: settle the How Might We questions and pick the team's main challenge